Vestiges of Discomposition and other works by Simon Whetham

loudspeaker earth water Simon Whetham
Loudspeaker covered with earth during Simon Whetham’s performance Vestiges of Discomposition. © Simon Whetham

Before Simon Whetham starts his performance, he asks you to close your eyes. However, I could not withstand to open my eyes briefly once in a while. I saw Simon walking around slowly, holding a cymbal in his hands. A tactile transducer was attached to the cymbal (Simon uses Dayton transducers, often also called exciters. If you want to know more, about what kind of microphones and loudspeakers he is using, have a look at the very detailed equipment list on his website). Larger sounds were diffused by a tactile transducer attached to the big metal ventilation system on the ceiling, resonating in different ways depending on the frequencies diffused by the tactile transducer.

tactile transducer ventilation system
The tactile transducer attached to the ventilation system. © Simon Whetham
Simon Whetham object tactile transducer
Simon Whetham is carrying an object with a tactile transducer attached to it through the audience. © Simon Whetham.

Every performance space is different of course, as are the objects you might find in such a space, so I asked Simon how he prepares for these performances. He answered me, that besides being experienced enough now to often know already what object might sound good, “banging and knocking on objects to test their resonance and which part is more resonant is essential. Also when setting up I will place objects in various parts of the room to test how each one works in the space, for distance and if they will even vibrate against another resonant object. But then this can change during the performance as I often have no control over where people sit!” And some of his favourite objects, such as the cymbal, just travel with him.

cymbal tactile transducer Simon Whetham
Simon Whetham holding a cymbal with a tactile transducer attached to it during the blurred edges festival 2016. © Simon Whetham.

As an input Simon uses pre-recorded sounds and recordings made in the performance space itself, but also produces many sounds live. For creating live sounds he often uses a small loudspeaker cone,“I also started working with an open speaker as a sound source, either by playing audible sounds through it and then channeling them around the room, or using inaudible low frequency recordings and placing objects inside the speaker. I like this approach as field recorded low frequencies are often unpredictable in their volume level, creating an erratic ‘rhythm’ with the objects in the speaker or even throwing them out.”

aluminium foil loudspeaker Simon Whetham
A loudspeaker cone prepared with broken glass. © Simon Whetham. Picture by Michel Pennec of humus in Lausanne.

As a result of sending the same recorded sound to the differently prepared loudspeakers in space, there are now several representations in the room: one is the sound of the loudspeaker cone covered with, for example, broken glass or stones, the other ones are very similar sounds somewhere else in the space, but filtered by the spectral characteristics of this object. You hear beautiful reminiscences of sounds of scraping stones, scratching metal, or the electric noise made by a ventilation system. But all of them are surrounded by a sonic aura, which makes them less recognisable, transforming them into more imaginary sounds, not related to any existing things. Listening to a recording can of course never reproduce such a performance, but it might give you at least an impression of what kinds of sounds were used:

In contrast, in Everyday Emanations (Dead End) (2017) the sound source is more easily recognisable and plenty of visual cues reveal the source of the sound. Once again, Simon uses tactile transducers, this time attached to damaged car parts. He recorded sounds of traffic inside objects such as pipes, bottles and cans in the streets of Nakanojo (Japan) and these are played through the tactile transducers. Or in Simon’s words: “So ‘dead’ cars would play the sounds of ‘live’ ones.” This time your eyes should not be shut, since car lamps are used to light the space, turning on and off according to the volume of the sound.

An even more direct examination of the physicality of sounds occurs when Simon uses loudspeakers for creating physical marks. The visuality of the performance—completely absent during the first performance I discussed—plays a crucial role now. Simon mentions the book Lines: A Brief History by Tim Ingold to explain more about these works: “Ingold describes two classifications of lines – threads and traces. I was led to consider traces of sound, or of action that makes sound. This ranged from retracing grooves cut into metal objects by the process of twine production, to actually creating physical traces of sounds, to be displayed as visual representations.” In Trace of Water (2016) several metal wires are attached to a very small loudspeaker. A recording of cascading stream water in Wongol (South Korea) is carrying the loudspeaker through the sand, literally leaving its traces in the sand:

Another work using also the sounds of cascades is the very poetic Vestiges of Discomposition (2016), developed on Mount Tsukuba in Japan. Simon used hydrophones to supply a live sound feed, “carefully positioning it to pick up the most energy from the flow. When transduced to sound through a speaker, this energy manifests itself as a low frequency that is unheard by human ears, but creates a strong movement in the speaker itself.” He now fills the different loudspeakers with earth and water, recreating the landscape the loudspeakers are placed in. “These ‘landforms’ mark every point where the stream makes more audible sound above the water, therefore acting as listening stations.”

In Trace of the Storm (2017), created of the Open Arts Project in Busan (South Korea) a recording of a storm is played through two loudspeakers. One of them is a loudspeaker attached to the wood of a painting, the other one is a speaker cone filled with Korean ink, and producing a similar painting as the first one. “The sound continues to play through both pieces, but is heard in two different ways. The picture filters out low frequencies so you hear more detail, whereas the open speaker is almost inaudible, but creates another ‘drawing’.” This results in what could be called an action painting by a loudspeaker. In Simon Whetham’s works the microphones and loudspeakers are not only transducing between air and electricity, but they translate between all kinds of movements and sounds.

The trace of the storm by Simon Whetham
The trace of the storm by Simon Whetham: one finished painting and one in the process of making. © Simon Whetham.

Speaker Dress by Pauchi Sasaki

speaker dress Pauchi Sasaki
Pauchi Sasaki wears her Speaker Dress (2014), containing 96 loudspeakers. Photo by Juan Pablo Aragon. © Pauchi Sasaki

Our clothes can be seen as a form of communication between ourselves and the outside world. They give a visual impression of who we are and how we would like to be seen by others. Pauchi Sasaki designs dresses which are not only visible, but transmit sonic xterial as well. These dresses consists of around 100 loudspeakers, and are able to process sound live.

Pauchi got the idea for developing sonic costumes, when she performed in a temple in Lima. As she remembers: “But of course, it’s an ancient temple, so there was no electricity or outlets; I could perform only acoustic sounds, even though that’s not what I had planned. That’s when I got the idea of a self-contained system, but one that could be integrated into my body, that was the idea” (interview by Michael Barron).

The result was developed in 2014 and is simply called Speaker Dress. It is a self designed wearable sound sculpture. Two dresses exist nowadays, a black and a white one. The black one contains 96 loudspeakers, the white one even 125. Several loudspeakers are connected to the same amplifier channel. The black dress for example contains six channels of amplification, resulting in 16 loudspeakers per channel, and in six different sonic zones on the dress (a zone is formed by the loudspeakers diffusing the same sound).

Pauchi Sasaki Speaker Dress
Pauchi Sasaki in performance with her Speaker Dress. Photo by Janice Smith-Palliser. © Pauchi Sasaki

The performer can choose from different input possibilities: a contact microphone, a lavalier microphone and an mp3 player are connected. These signals are sent wireless to a computer, which processes the sound in the music software Max. The sound is sent back to the dress again and is diffused by the loudspeakers.

This is a short video made during a sound check for the Ojai Music Festival made by sound engineer Nick Tipp. Pauchi is testing the dress and walks through the auditorium:

All kind of live sounds made by the performers can be processed live during the concert and the transformed version is sounding through the dresses. Flutist Claire Chase and Pauchi herself, who is a violinist as well, use their breath, their voices and their instruments in the first composition Pauchi composed for  two dresses: Gama XV (2016). The performers are dressed in their own sounds, transformed by live electronics:

Sound in a Jar by Ronald Boersen

speaker jar microphones
Different microphones are used to pick up the sound from the small loudspeaker in the jar. © Ronald Boersen

In Sound in a Jar (2016) by Ronald Boersen three performers— Ronald Boersen himself, Dganit Elyakim and Hadas Pe’ery—move three different microphones back and forwards to a very small loudspeaker placed in a jar. As Ronald explained me, this piece is a sound environment, which changes and developes algorithmically during the performance. The main task for the performers during the rehearsals is to explore this environment and find ways to engage musically with the sounds they can produce. The performers pick up the sounds of the loudspeaker in the small jar and it is sent back to the loudspeaker again, passing through a patch in the music software Max. By placing the loudspeaker in a jar, the sound will resonate easier, a very suitable feature for acoustic feedback. The main sound of the performance is thus acoustic feedback, coloured by the different characteristics of the three microphones used (two different condenser and a dynamic microphone).

microphones loudspeakers max msp
This scheme gives an overview of the inputs and outputs of the piece, as well as the three forms of live processing used, in form of a Max patch. © Ronald Boersen

The Max patch processes this feedback sound: as the scheme depicts, Ronald uses threshold triggered reverb pulses, feedback interval driven harmonisation and granular delay lines. By using amplitude thresholds and feedback frequencies these processes are directly influenced by the feedback sound itself, and the feedback itself is processed by the Max patch. In this manner Sound in a Jar uses a double form of feedback: acoustic feedback (using the sound itself) and data feedback (by using data streams generated from amplitude and frequency analyses of the loudspeaker sound, without using the sound itself), and both are effecting each other constantly. How much the sound of each microphone is processed by Max and which of the three processes is used (reverb pulses, harmonisation or granular delay) is changing during the piece, as is depicted in the diagram in the score. The relationships between microphone, processing and loudspeaker change not only accordingly to the distance between microphone and loudspeaker but also because of the temporal development of the kind of sound processing in the Max patch.

In this close-up video the development in sound processing and the direct relationship between the movements of the microphones and the resulting sound can easily be followed:

A very appealing aspect of this set-up is in my view, is that all three microphone signals are connected to a single loudspeaker. All three players have to find their own way of playing, because they have a different type of microphone and their sound is processed in a different way, but at the same time all these different paths come together again in a small loudspeaker in a jar. In the second part of the performance the sound of the small loudspeaker is slowly also diffused through the bigger loudspeakers in the hall (the PA loudspeakers). This does not cause any noticeable change in the acoustic feedback interaction, but the spatial and spectral characteristics do change due to the different in placement, sound diffusion and spectral response of these loudspeakers. The sound of the jar itself seems to fill the whole performance space now, instead of occupying a single spot. At the end of the piece, the loudspeakers in the hall fade out again and the sound moves back into the jar.

By preparing this text I also discovered that Ronald Boersen has an interactive sound installation, that uses loudspeakers and ping pong balls. I added this to the collection of fifty years of loudspeakers and ping pong balls.

And here a recording of the whole piece:

 

Transducer by Robin Fox and Eugene Ughetti

microphone swinging loudspeakers
Eugene Ughetti swings a axicrophone above his head, whilst three other Speak Percussion members are holding loudspeakers. Video still © Robin Fox & Eugene Ughetti

In Transducer (2013) you might easily recognise all kinds of “classical” playing techniques for microphones and loudspeakers, twisted in surprising and clever ways. This results in a performance which reinvents and expands known pieces such as Steve Reich’s Pendulum Music, Karlheinz Stockhausen’s Mikrophonie I or Gordon Monahan’s Speaker Swinging into unexplored territories. Robin Fox and Eugene Ughetti composed this piece for Speak Percussion (Eugene Ughetti, Matthias Schack-Arnott and Leah Scholes, and guest percussionist Louise Devenish are on stage).

As the title Transducer already implies, this piece is focusing on so-called  transducers: devices that transform one form of energy to another, a category microphones and loudspeakers belong to. The piece starts with a scene which reminds me of the swinging loudspeakers in Gordon Monahan’s Speaker SwingingBut this time a microphone circulates above Eugene’s head, and is, for example, picking up sounds diffused by loudspeakers carried around by  other performers:

One of the main elements on stage is an array of eight microphones hanging above eight small loudspeakers, which remembers us of Steve Reich’s Pendulum Music. Although clearly inspired from the swinging microphones used by Steve Reich, this pendulum-array—containing more and smaller pendulumsis played in a different way, or more accurately: in many different ways. Reich’s Pendulum Music is process-based and acoustic feedback is its sole sound. After releasing the microphones the performers do not interfere anymore with the swinging microphones. The performance is finished as soon as the microphones are hanging stationary above the loudspeakers.

Pendulum Music, Transducer
Eight pendulums of microphones and loudspeakers are played in many different ways during Transducer. Video still © Robin Fox & Eugene Ughetti

In Transducer Robin and Eugene develop an instrumental set-up with the pendulums, which produce many different sounds such as clicks, sine waves or noise. These different type of sounds are generated with the help of patches programmed in the music software Max. The pendulums in Transducer also do not feedback acoustically, but the swinging microphones amplify the sound coming from the loudspeakers underneath them in pulses: the closer the microphone moves to the loudspeaker the louder the sound gets. The signals of the microphones can be amplified through eight bigger loudspeakers placed around the audience.

audience PA
Eight loudspeakers and two subwoofers are placed around the audience during Transducer. (Many other loudspeakers and microphones are placed on stage, see the schedule below for their placement). © Robin Fox & Eugene Ughetti
circuit overview Transducer
This is an overview of all equipment involved during Transducer. (Only the  eight channel loudspeakers placed around the audience are not on this scheme). © Robin Fox & Eugene Ughetti

The whole set-up for Transducer contains many different kinds of microphones and loudspeakers, and therefore a huge amount of possibilities for combining these. Besides the elements mentioned earlier, there are four different tables, all focusing on a specific topic of playing microphones and loudspeakers. On the Textured Table different surfaces are triggering a contact microphone to obtain musical material and have it feeding back through other loudspeakers and microphones. On the Speaker Table a loudspeaker is placed, which membrane moves other objects (including some ping pong balls!), and in fact is acting as a percussionist. The third table is the so-called Mic on Mic table, on which a microphone is amplifying another microphone, which itself is not amplified. The Electromagnetic Table creates sounds with the use of an induction coil and a pulled-open computer.

contact microphone surface
The Textured Table: using  a contact microphone for amplifying several kinds of surfaces. Video still © Robin Fox & Eugene Ughetti
two microphones amplification
The Mic on Mic Table: a microphone is amplifying another microphone, which itself is not amplified. Video still © Robin Fox & Eugene Ughetti

The piece ends with acoustic feedback: Eugene Ughetti approaches two loudspeakers with a microphone. In between them a big tam-tam is placed and starts to resonate according to the frequencies diffused by the loudspeakers placed right behind it. The acoustic feedback is coloured by the resonances of the tam-tam and by moving the microphone close to the tam-tam changes in resonances can be picked up. This might remind you of another well-known composition for microphones as musical instruments. And indeed, the second part of this Speak Percussion concert continues with Mikrophonie I by Karlheinz Stockhausen.

acoustic feedback tam-tam
In this acoustic feedback set-up a tam-tam is placed between microphone and loudspeakers. Video still © Robin Fox & Eugene Ughetti

The whole documentation video of Transducer can be viewed here: