Our clothes can be seen as a form of communication between ourselves and the outside world. They give a visual impression of who we are and how we would like to be seen by others. Pauchi Sasaki designs dresses which are not only visible, but transmit sonic xterial as well. These dresses consists of around 100 loudspeakers, and are able to process sound live.
Pauchi got the idea for developing sonic costumes, when she performed in a temple in Lima. As she remembers: “But of course, it’s an ancient temple, so there was no electricity or outlets; I could perform only acoustic sounds, even though that’s not what I had planned. That’s when I got the idea of a self-contained system, but one that could be integrated into my body, that was the idea” (interview by Michael Barron).
The result was developed in 2014 and is simply called Speaker Dress. It is a self designed wearable sound sculpture. Two dresses exist nowadays, a black and a white one. The black one contains 96 loudspeakers, the white one even 125. Several loudspeakers are connected to the same amplifier channel. The black dress for example contains six channels of amplification, resulting in 16 loudspeakers per channel, and in six different sonic zones on the dress (a zone is formed by the loudspeakers diffusing the same sound).
The performer can choose from different input possibilities: a contact microphone, a lavalier microphone and an mp3 player are connected. These signals are sent wireless to a computer, which processes the sound in the music software Max. The sound is sent back to the dress again and is diffused by the loudspeakers.
This is a short video made during a sound check for the Ojai Music Festival made by sound engineer Nick Tipp. Pauchi is testing the dress and walks through the auditorium:
All kind of live sounds made by the performers can be processed live during the concert and the transformed version is sounding through the dresses. Flutist Claire Chase and Pauchi herself, who is a violinist as well, use their breath, their voices and their instruments in the first composition Pauchi composed for two dresses: Gama XV (2016). The performers are dressed in their own sounds, transformed by live electronics:
In Transducer (2013) you might easily recognise all kinds of “classical” playing techniques for microphones and loudspeakers, twisted in surprising and clever ways. This results in a performance which reinvents and expands known pieces such as Steve Reich’s Pendulum Music, Karlheinz Stockhausen’s Mikrophonie I or Gordon Monahan’s Speaker Swinging into unexplored territories. Robin Fox and Eugene Ughetti composed this piece for Speak Percussion (Eugene Ughetti, Matthias Schack-Arnott and Leah Scholes, and guest percussionist Louise Devenish are on stage).
As the title Transducer already implies, this piece is focusing on so-called transducers: devices that transform one form of energy to another, a category microphones and loudspeakers belong to. The piece starts with a scene which reminds me of the swinging loudspeakers in Gordon Monahan’s Speaker Swinging. But this time a microphone circulates above Eugene’s head, and is, for example, picking up sounds diffused by loudspeakers carried around by other performers:
One of the main elements on stage is an array of eight microphones hanging above eight small loudspeakers, which remembers us of Steve Reich’s Pendulum Music. Although clearly inspired from the swinging microphones used by Steve Reich, this pendulum-array—containing more and smaller pendulums—is played in a different way, or more accurately: in many different ways. Reich’s Pendulum Music is process-based and acoustic feedback is its sole sound. After releasing the microphones the performers do not interfere anymore with the swinging microphones. The performance is finished as soon as the microphones are hanging stationary above the loudspeakers.
In Transducer Robin and Eugene develop an instrumental set-up with the pendulums, which produce many different sounds such as clicks, sine waves or noise. These different type of sounds are generated with the help of patches programmed in the music software Max. The pendulums in Transducer also do not feedback acoustically, but the swinging microphones amplify the sound coming from the loudspeakers underneath them in pulses: the closer the microphone moves to the loudspeaker the louder the sound gets. The signals of the microphones can be amplified through eight bigger loudspeakers placed around the audience.
The whole set-up for Transducer contains many different kinds of microphones and loudspeakers, and therefore a huge amount of possibilities for combining these. Besides the elements mentioned earlier, there are four different tables, all focusing on a specific topic of playing microphones and loudspeakers. On the Textured Table different surfaces are triggering a contact microphone to obtain musical material and have it feeding back through other loudspeakers and microphones. On the Speaker Table a loudspeaker is placed, which membrane moves other objects (including some ping pong balls!), and in fact is acting as a percussionist. The third table is the so-called Mic on Mic table, on which a microphone is amplifying another microphone, which itself is not amplified. The Electromagnetic Table creates sounds with the use of an induction coil and a pulled-open computer.
The piece ends with acoustic feedback: Eugene Ughetti approaches two loudspeakers with a microphone. In between them a big tam-tam is placed and starts to resonate according to the frequencies diffused by the loudspeakers placed right behind it. The acoustic feedback is coloured by the resonances of the tam-tam and by moving the microphone close to the tam-tam changes in resonances can be picked up. This might remind you of another well-known composition for microphones as musical instruments. And indeed, the second part of this Speak Percussion concert continues with Mikrophonie Iby Karlheinz Stockhausen.
The whole documentation video of Transducer can be viewed here:
Some objects seem particularly suitable to be used for preparing loudspeakers. The lightness and characteristic sound of ping pong balls might be a reason, why they have been favourable objects for this. Comparing several of these set-ups reveals that—fortunately!—using a similar technology can still result in completely different works.
As far as I know, the first work using ping pong balls in combination with loudspeakers is Leser 1 (1967) by Manfred Mohr, who created the audio sculpture, and Jochen Gerz, who wrote the text for this installation. This tower contains 19 loudspeakers, each prepared with a single ping pong ball and was exhibited for the first time in 1968 in Paris. The audience can press a foot pedal to turn the installation on for a minute. Three different frequencies are then played through the loudspeakers and causing the ping pong balls to move away from the loudspeaker membranes and hit the plastic bag (see also the scheme at the end of this post). The ping pong balls are alternating between striking the plastic bag and the loudspeaker membrane and the combination of 19 ping pong balls making this movement produces a noisy sound. Together with the text printed on the big plastic bag and a random letter printed on each ping pong ball the whole installation seems to make an attempt to speak. The text itself seems also to be related to the movement of the ping pong balls: the big letters in the middle read: “Auf Flüchtlinge wird [ge]schossen”, which could be translated as “shoot the people fleeing”. Manfred Mohr explained me, that this text refers to the fact that at that time the East German police had the order to shoot the people fleeing to West Germany.
In Music for Pure Waves, Bass Drums and Acoustic Pendulums(1980) Alvin Lucier uses four bass drums and places them in front of four loudspeakers. A low sinus sweep is played through these loudspeakers and the membranes of the bass drums start to vibrate, according to their resonance to the frequency of the sinus wave. In front of each drum a ping pong ball is hanging from the ceiling, just touching the drum head. The vibrations of the skin push the ping pong ball away from the drum. Depending of the moment of hitting the drum, when the ball falls back, as well as the direction and amount of vibrations of the drum head, the ping pong ball will be pushed away next time with more or less force. Although the set-up seems to be four times the same, the results of the small differences in material of bass drum, loudspeaker and ping pong ball can be clearly perceived in the movement of the ping pong balls and the resulting sound. The shape of the ping pong balls reminds me of the head of a drum stick, and these drums seem mysteriously “played” by the ping pong balls.
Christian Skjødt uses 16 loudspeakers and an equal amount of ping pong balls in Inclinations (2016). Here again each loudspeaker with ping pong ball combination creates its own rhythm, but due to the ping pong balls moving in upwards direction they fall down much faster than in Lucier’s set-up. This causes a constantly changing, soft and noisy rumbling. Christian is not using any other material such as a plastic bag or drums. Since the frequencies played through the loudspeakers are too low for humans to be heard, all sound is produced by the collisions of ping pong balls and loudspeaker membranes. The minimal visual quality of this installation underlines the focus on these sonic events.
And another addition: When preparing my text on Sound in a Jar I bumped into another piece of Ronald Boersen, using loudspeakers and ping pong balls, called talk to me… . The ping pong balls are hanging in front of a tam-tam . You talk into a microphone and see and hear your speech reflected in the movement of the ping pong balls. To achieve this, the voice is processed in the computer, attenuating resonating quality in the speech, that maximises the response of the resonating frequencies of the tam-tam. This sound is than diffused through a tactile transducer attached to the tam-tam. The ping pong balls start to move due to the tam-tam vibrations, creating sounds themselves as soon as they hit the tam-tam:
With the rise of laptops in music in the 1990s, and more and more musicians using laptops on stage, it did not take long before the first laptop orchestra was founded. Nowadays there are many of them and there is even an International Association of Laptop Orchestras. They are often associated with universities and open not only for music majors, but for all students who want to make music with computers and delve deeper into making music with new technology.
Taking inspiration from the traditional orchestra, one of the aims is to make every laptop diffusing its sound similar to how acoustical instruments do this. To achieve this, every member of the orchestra gets their own loudspeaker and in this way their sound is diffused from one spot in space, similar to how a violin or a trumpet does this. It also makes it easier for the musician to distinguish their own sound from that of the others, and thus have a hierarchical relationship to your own sound in relation to that of others, similar to what is the case in traditional orchestra playing.
Dan Trueman and Perry Cook founded the first laptop orchestra in 2005, calling it the Princeton Laptop Orchestra (or just PLOrk). To amplify the sound of each player through an individual loudspeaker they used hemispherical loudspeakers designed to diffuse sound from one point into all directions. The history of these hemispherical loudspeakers starts twenty years ago with Dan being unsatisfied with a guitar loudspeaker for his electric violin and looking a more appropriate loudspeaker set-up in the form of a spherical speaker in 1997.
This was developed further into an instrument called BoSSA (short for the Bowed Sensor Speaker Array). This instrument “includes elements of both the violin’s physical performance interface and its spatial filtering audio diffusor, yet eliminates both the resonating body and the strings” as Dan and Perry described. Besides sensors to control the instrument and software to process the sound, this instrument contains a spherical loudspeaker for sound diffusion.
By the time PLOrk was founded, these experiments had evolved in several kinds of hemispherical and spherical loudspeakers. Nowadays they are constructed in such a way that each member just needs two elements to perform in the laptop orchestra: his or her laptop and a hemispherical loudspeaker (with built-in audio interface and six channel amplifier).
As Jeff Snyder, current co-director of PLOrk, explained to me why the hemispherical and not the spherical loudspeakers are used for the orchestra. After playing around with both hemispherical and spherical speakers, the hemispherical seemed the most practical, since they can just be placed on the floor, next to the player (and they cost half of the money of a spherical loudspeaker, of course). The acoustical difference between hemisphere and sphere was not very relevant for this kind of application. The loudspeakers nowadays use six loudspeakers but are connected to a mono signal, so each speaker diffuses the same audio signal. Also, to add some power to low frequencies, the “hemis” are placed on a subwoofer.
Dan Trueman and Perry Cook on founding the Princeton Laptop Orchestra:
A detailed construction guide has been written by Scott Smallwood, Lawrence McIntyre, Dan Trueman, and Perry Cook, in case you are interested in building one yourself. Other laptop orchestras use slightly different ones, as can be seen from the manual for building loudspeakers for SLOrk (the Stanford Laptop Orchestra). These are still based on IKEA salad bowls, as some of the earlier Princeton versions did as well.
During the piece Twilight by Ge Wang—a former PLOrk member, and founder of SLOrk—the members of the Stanford Laptop Orchestra (SLOrk) control their laptops with sensors, and each of them is amplified by a typical SLOrk loudspeaker:
If you want to hear PLOrk live, your next chance is on May 3, 2017. The Princeton Laptop Orchestra (PLOrk), directed by Jeff Snyder and Jason Treuting, presents their spring concert, featuring guest artists HPrizm and Iarla O’Lionaird. Taplin Auditorium, Princeton University, Princeton, NJ.